Admittedly, it would be a tad overpowered. I mean, that crappy pair of white bracers I have would make excellent T7 tanking gear with all the bonus stamina it'd have...
So in 24 hours, Porphyrria went from 65 enchanting to 250. She'd been soloing lowbie instances for a while, and DE-ing the drops, so she had tons of dusts and essences to play with. That said, about half of the skillups came from buying stuff off the AH. Farming for enchanting mats becomes progressively less feasible the higher you get. Not simply because the instances get harder, but because the drops get fewer and far between in longer and more complex instances.
I tried running ZF for some mats the other day, and spent 70% of my time chasing after casters. In ZF, they have this nasty habit of running away at low health, but not coming back. They just stay wandering around at extreme range, occasionally casting at you. I once spent 20 minutes searching for one mob that had glitched up to a high bit of static geometry. Since it wouldn't come back like most mobs do when they flee, even if it couldn't see me, it took another 5 minutes to kill it. I couldn't really move on until I did because the damn thing was keeping me stuck in combat.
In the end, it was easier to simply buy the mats off the AH, or buy appropriately-levelled green gear off the AH and DE that.
As it stands, I need to get Por another 50 points in Enchanting before she can DE the massive stockpile of ilvl 115+ greens I have. That's a problem because those 50 points require 400 Dream Dust (oh, and 10 Greater Nether Essence.)
This is either going to take an awful lot of dungeon runs, or a colossal number of monies.
That said, one good thing has come out of all this. If you've ever tried to powerlevel enchanting, you know how much of a pain it is.
Move to left side of screen, click "Enchant," move to right side of screen, click item, move to top centre of screen, click "Yes." Repeat until suicidal.
See, enchanters can't just queue up a dozen enchants, click "Make" and then go off and craft a cup of coffee or a sandwich. We have to do them one at a bloody time, repeatedly telling the game that, yes, we really do want to enchant that. YA RLY!
But I've found a way around it.
Macro the first: "Craft-It™"
/click
CraftCreateButton
Macro the second: "Yes, Damnit™"
/click
StaticPopup1Button1
Here's how you use them: put them both on buttons next to each other. Open up the enchanting window, pick an enchant. Now, enchant an item in your inventory. I'm not 100% on this one, so make sure you're enchanting an item that's already enchanted; if it's not, enchant it once then do it again. Click "Yes" when the dialog asks you.
Now, if you want to repeat the enchant on the same item, press the first macro followed immediately by the second. No need to pause or anything; drum your fingers across if you like. The game will dutifully repeat the enchantment you have selected on the last item you enchanted, and dismiss the confirmation dialog without ever actually showing it.
Now, you could probably combine those two macros together by pasting the contents of the second macro after the contents of the first macro. The only reason I've used two macros up there is because that's what I tested with, and didn't think of combining them until two paragraphs ago.
When you've got to do 20 Greater Defense to Cloak enchants in a row, those macros are a God-send.
P.S. This is my first attempt at using an SVG image. There's a fallback for people using antiquated software created back when dinosaurs roamed the Earth and Ansett was still in the air (I'm looking at you, Internet Explorer!) Let me know if there are any issues.
Here's how the LFG system works: the system gives each player
three "slots." For each of these slots, you specify the 


